The progression plan is a graph-based editor that you use to map out your game’s progression structure. The structure is represented on the progression plan surface by linked gameplay moments.
For example:


Mouse wheel to zoom
Left-click to select something
Hold down shift and click or drag to select multiple
Left-click and drag to pan (hold SPACE too force pan instead of selecting)
Double-click to edit text
Links are one-directional graph edges that link moments together.
There are three types of links you can use to create relationships between moments:
This is the default link type. They serve as a way to funnel and constrain progress.
