The progression plan surface

The progression plan is a graph-based editor that you use to map out your game’s progression structure. The structure is represented on the progression plan surface by linked gameplay moments.

For example:

Navigating around the plan

Mouse wheel to zoom

Left-click to select something

Hold down shift and click or drag to select multiple

Left-click and drag to pan (hold SPACE too force pan instead of selecting)

Double-click to edit text

Links

Links are one-directional graph edges that link moments together.

There are three types of links you can use to create relationships between moments:

''Path'' links

This is the default link type. They serve as a way to funnel and constrain progress.