This tutorial shows you how to create a basic unit of gameplay progression that Progressimo calls a gameplay moment (a task, mission or level) and then how to give your moment some progression content in the form of progression elements.

A empty moment will appear in the progression plan.

You can select a moment by clicking on it, and if you press the delete key while the moment is selected you can delete it.

You can also create a progression element by right-clicking in the Progression Elements list:

