In this tutorial, we’ll be modelling a narrative game with a branching structure.
1. Set the progression type
We will be building a structure where the player is constrained to go down the decision paths we set (similar to playing in a dungeon or playing an interactive story).
- Make sure that the Open World checkbox at the top of the screen is unchecked.

2. Create a path between two moments
- Create two moments on the progression plan surface. For each one, right-click on the plan surface and select “Create moment”:

- With the first moment selected, right-click on the second moment and select “Create link”:

This creates a path link between the two moments.
- Select the second moment, then right-click on the surface next to it and choose “Create moment”: