In this tutorial we use an open world structure to model a game about the gig economy where the player takes on gigs as as hitperson for KillServ, the Uber or TaskRabbit of contract killing.

1. Create a new project

Start a new project called "KillServ".

2. Create the progression elements “Level” and “xp”

3. Create a plan

Now create a plan for how the player levels up based on experience points.

Edit the state updates and gameplay gates for the four moments as shown below:

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4. Now create some missions

The missions in this game are contract killing gigs. As the game is set in San Francisco, tech industry figures are high value targets for users of the KillServ app.